With May rapidly approaching, we are working hard on several key issues that we’re looking to include with this release: AI FACTIONS REBUILD TOWERS TOO QUICKLYĪn important complaint about the settlement battles is the rate at which the computer players can build (and rebuild) their towers to defend against the player’s army. builds which update the first version number of the game) as we work to make the game better and better. This will be a common theme with the regular releases following a major milestone (i.e. As we’re still in the early months since the game’s launch, May’s release will continue the focus on implementing fixes for community-reported issues while improving areas of the game where both the players and dev team would like to see tweaks. ![]() Later next month, we will be delivering UPDATE 1.2. These releases not only aim to include key fixes based on the priorities of our players, but also introduce new features and tools to continue expanding your battlefield arsenal over time. Thank you!īut for now, let’s take a look at Total War: WARHAMMER III in 2022-starting with what’s on the way next month!įollowing our massive 1.1 update, we have a steady cadence of releases planned to deliver continuous change to the game. We appreciate all of you who supported us over the past six years-since the first Total War: WARHAMMER released-and to everyone just now joining us as we create our most expansive game to date. The roadmap outlines the brand-new content and updates coming your way over the course of the year: including new DLC packs, Old World Updates, and more releasing alongside a steady cadence of bug fixes and patches to the game.Īs with any timeline, projects may shift in scope or timing so, to keep you in-the-know, we will be working to deliver a regular development update at least once every quarter: a STATE OF THE GAME post that will let us revisit what we’re working on, update you with any changes to the content or schedule, and look further forward to future releases.Īnd a final note: the launch of Total War: WARHAMMER III is only the beginning of the journey you can expect to see this latest instalment evolve, improve, and continue to grow in both scale and content in the years to come. Today we’re excited to provide a window into what lies ahead for WARHAMMER III and the rest of 2022. I don't recall Troy being a smash hit either.Hey there Total War: WARHAMMER fans. So maybe this 'step back' is actually a blessing in disguise. ![]() And those concepts echoed on the battle maps, which was basically an open field with a bit of fog and two chunks of units on either side of it. But that was mostly down to the mechanics they chose to implement, man, what on earth was that anyway. I'm not specifically happy with the way the engine works in 3 Kingdoms. Also I think we'd have been waiting for installment 3 a LOT longer in that case.Īnd last. CA is making a shitload of money on this trio of releases, but I think adopting a new engine for the last part would not have been beneficial to us either, I mean, that would kill a lot of cross-compatibility that the games actually do use. That said, WH2 is no performance king either, but at least it runs smooth now. Warhammer 2 got many performance boosts down the road, I'm expecting similar here. ![]() I mean, why isnt the performance equal to WH2 at least? I think they crammed way too many effects on those maps, with very high detail levels or at least, expensive/inefficient detal levels. This release really does smell (stink) of that principle yes.
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